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holy crap, really?? yes, that does interest me a whole lot! can you display
simple 2d sprites? can you display text? even if not i still am excited to
try it out. how do you get model/world data into it (what file formats,
etc)? are there provisions for keyboard/mouse reading? how about shader
support, is it planned? (although if i remember opengl doesn't support it
yet?) how do the objects get programmed, through the SWOOP system? how
flexible is it? can one generate/manipulate vertex data on-the-fly? (say for
instance in a personalized built-in 3d editor) when do you think you'll
start up on it again?
----- Original Message -----
From: "Jeffrey Massung" <jma_at_mfire.com>
To: <sftalk_at_forth.com>
Sent: Friday, November 07, 2003 3:53 PM
Subject: [sftalk] Re: [Re: Ecartis command results: SUBSCRIBE]
> Roger,
>
> I don't know about DirectX, because I hate it, but if you are interested =
> in
> 3D, I've been working on a SwiftForth package: SFGL (OpenGL for SwiftFort=
> h). =
>
>
> It is on hold right now for a couple weeks, but it works beautifully. It =
> is a
> object-oriented engine with world, lights, camera, objects, limbs, rotati=
> on
> matrices and vector math all included.
>
> If it is something you would be interested in, let me know and when I con=
> tinue
> work, I'll toss it up on a web site for you (and anyone else interested).=
>
>
> Jeff
>
>
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Received on Fri Nov 07 2003 - 15:01:49 PST
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