I'm not only a novice FORTH programmer, but a novice programmer.
I wish to 'experiment with'/'learn' openGL as I suspect it is capable
of conviently displaying some interesting 3D line graphs of
experimental data.
I am using as my starting points.
'OpenGL Programming Guide' AKA 'The Red Book'
http://fly.cc.fer.hr/~unreal/theredbook/ [& others]
The "NeHe" OpenGL tutorials at http://nehe.gamedev.net/
[ C and VisualBasic samples well commented]
GL00.F and GL01.F by Charles Melice posted to
http://www.forth.com/fom/swiftforth/cache/1.html
[Forth Faq-o-matic]
Recognizing that Charles Melice's code was intended to be 'stand
alone', am I on 'right track' perusing a different structure?
I'm considering structuring my application with
INCLUDE openGL_constants.F \ universal constants defined in
Redbook etc
INCLUDE openGL_values.F \ values constant for a environment
&/or application
INCLUDE openGL_subroutines.F \ DLL entry points (needs better name)
application *SPECIFIC* code
Am I on a viable track?
[My question is more towards good coding practice than anything openGL
specific.]
Thank you.
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Received on Sun Jun 27 2004 - 12:33:12 PDT
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