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----- Original Message -----
From: "Dennis Ruffer" <druffer_at_worldnet.att.net>
To: <sftalk_at_forth.com>
Sent: Wednesday, January 17, 2007 6:43 PM
Subject: [sftalk] GLUT Stroke Font
> I'm not sure what more I can do to figure this out, so I'll throw
> this out to you all and see if anyone has any advice...
>
> I've attached a translation of C code I found in a GLUT tutorial at
> http://www.lighthouse3d.com/opengl/glut. The C code works fine, as
> do many other OpenGL examples I have found elsewhere. I've done
> about as much debugging as I can do, short of tracing the
> glutMainLoop, and all the stack parameters appear to be correct and I
> no longer get any crashes or exceptions. Yet, the GLUT window
> doesn't have any contents.
In a preceding mail, after analysis of the problem, I had concluded as
follows:
<<I think It will not possible to use glut32.dll with SwiftForth.
The executable GLUT consumer have to be a CONSOLE application: there
is a lot of "printf" in the code.
Also, the executable have to be a multithreaded application.
Inside GLUT.H, there is the next definition:
/* GLUT callback calling convention for Win32. */
# define GLUTCALLBACK __cdecl
So, the __cdecl convention is used. Not compatible with the original
CB: definition.>>
Charles
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Received on Wed Jan 17 2007 - 11:23:36 PST
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