Try re-posting it in HTML format instead. We'd all like to see it :)
> -----Original Message-----
> From: sftalk-bounce_at_forth.com
> [mailto:sftalk-bounce_at_forth.com] On Behalf Of Gene LeFave
> Sent: Thursday, March 25, 2010 11:12 AM
> To: sftalk_at_forth.com
> Subject: [sftalk] Re: Splash Screens
>
> Unfortunately your code got mangled by the server, any
> chance you could
> just email it to me?
>
> Thanks,
>
> Gene
>
> > I was dabbling a bit a while back but dropped it;
> > the lists below should include but need a bmp picture; if you are
> > brave enuf to=A0 look
> > at undocumented stuff-
> > first I found StretchBlt to=A0 be useful (WinAPI); though
> there must be
> > a more efficient way for Bitmap2.
> >
> > If this makes any sense and you'd like I can email the BMP.
> > -------------------------------
> > strblt.f:
> > -------------------------------------
> > \ empty
> >
> > =A011 import: StretchBlt
> > =A000 value px
> > =A000 value py
> > =A0GetDesktopWindow window-height 100 / 100 *
> >
> =A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A
> 0=A0=A0=A0=A0=
> > =A0=A0=A0=A0=A0=A0 dup 2/ dup to py
> >
> =A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A
> 0=A0=A0=A0=A0=
> > =A0=A0=A0=A0=A0=A0=A0=A0 + 2/=A0=A0=A0=A0 to px
> >
> > =A0bitmap subclass bitmap2
> >
> > =A0=A0 PUBLIC
> > =A0=A0 : paintit ( bitmap-addr -- ) BMP!
> > =A0=A0=A0=A0=A0 (BMPHANDLE)
> > =A0=A0=A0=A0=A0 Palette?
> > =A0=A0=A0=A0=A0=A0=A0 IF=A0 hDC @ hPalette @ 0 :: SelectPalette
> > =A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 hOldPalette !
> > =A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 hDC @ :: RealizePalette DROP
> > =A0=A0=A0=A0=A0=A0=A0 THEN
> > =A0=A0=A0=A0=A0 hDC @ :: CreateCompatibleDC hMemDC !
> > =A0=A0=A0=A0=A0 hMemDC @ hBitmap @ :: SelectObject hOldBitmap !
> >
> > =A0=A0=A0=A0=A0 hDC @=A0=A0=A0=A0=A0=A0 0 0 px
> py=A0=A0=A0=A0=A0=A0=A0=A0=
> > =A0=A0=A0 \ destination position
> > =A0=A0=A0=A0=A0=A0=A0=A0 hMemDC @ 0 0 Width @ Height @ \
> source position in=
> > bitmap
> > =A0=A0=A0=A0=A0 SRCCOPY :: StretchBlt DROP
> >
> > =A0=A0=A0=A0=A0 hMemDC @ hOldBitmap @ :: SelectObject DROP
> > =A0=A0=A0=A0=A0 Palette?
> > =A0=A0=A0=A0=A0=A0=A0 IF hDC @ hOldPalette @ 0 :: SelectPalette DROP
> > =A0=A0=A0=A0=A0=A0=A0 THEN
> > =A0=A0=A0=A0=A0 hMemDC @ :: DeleteDC DROP
> > =A0=A0=A0=A0=A0 Palette? IF=A0 hPalette @ :: DeleteObject
> DROP=A0 THEN
> > =A0=A0=A0=A0=A0 hBitmap @ :: DeleteObject DROP ;
> >
> > =A0=A0 : DRAW2 ( bitmap-addr dc x y -- )
> > =A0=A0=A0=A0=A0 y ! x ! hDC ! paintit ;
> >
> > =A0=A0 :=A0 filled ( bitmap-addr hwnd -- )
> > =A0=A0=A0=A0=A0=A0 dup :: GetDC hDC !
> > =A0=A0=A0=A0=A0=A0 swap paintit
> > =A0=A0=A0=A0=A0=A0 ( hwnd) hDC @ :: ReleaseDC DROP ;
> > END-CLASS
> >
> > gild
> > -----------------------------------
> > file splscr.f
> > --------------------------------------------
> >
> > 0 value opnsel
> > =A0include strblt
> > PACKAGE pABOUTBOX
> >
> > PUBLIC
> >
> > =A0 : bmtry=A0 ( -- addr n=A0 )=A0=A0=A0 \=A0 rootdir
> zcount pad zplace
> > =A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 s" spl3h.bmp" pad zplace
> > =A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 pad zcount ;
> > =A0 VARIABLE picbmp
> > =A0 0 value tht
> > =A0 0 value bdc
> > =A0 create txtrect 4 cells allot
> > =A0=A0=A0=A0=A0=A0 10 50 80 70 txtrect !rect
> >
> > PRIVATE
> >
> > =A00 value picff
> > =A0: bmpnam=A0=A0=A0 HWND
> > =A0
> z"=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0
> =A0=A0 BU=
> > G-O=A0=A0 SE-XY=A0 PROGRAMMING TOOLS"
> > =A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0
> SetWindowText DRO=
> > P ;
> >
> > DIALOG bmpdlg
> > =A0=A0 [MODAL=A0 100 60 px 2/ py 2/=A0 (FONT 10, MS Sans Serif)
> > =A0=A0=A0=A0=A0=A0=A0 ( -style WS_BORDER WS_CAPTION)=A0 ]
> >
> > =A0=A0 [DEFPUSHBUTTON=A0 " OK"=A0 IDOK=A0 px 2/ 80 - 2/=A0
> py 2/ 80 -=A0=A0=
> > 80 50 ]
> > =A0=A0 [PUSHBUTTON " PIPE"=A0=A0=A0=A0
> 102=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
> > =A0=A0=A0=A0=A0=A0=A0 65 65 75 50=A0=A0=A0=A0=A0 ]
> > =A0=A0 [PUSHBUTTON " PLATE"=A0=A0=A0 103=A0 PX 2/ 140 -=A0
> 65=A0=A0=A0=A0=
> > =A0=A0=A0=A0=A0=A0=A0 75 50=A0 ]
> > =A0=A0 [PUSHBUTTON " SHJOB"=A0=A0=A0 104=A0 px 2/ 125 -=A0
> py 2/ 125 -=A0=
> > =A0 75=A0 50 ]
> > =A0=A0 [PUSHBUTTON " PIJOB"=A0=A0=A0 105=A0
> 50=A0=A0=A0=A0=A0=A0=A0=A0=A0=
> > =A0 py 2/ 125 -=A0=A0 75=A0 50 ]
> > =A0=A0
> [STATIC=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 101=A0=A0 0=
> > =A0=A0 0=A0=A0 px=A0 py
> >
> =A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A
> 0=A0=A0 (+STY=
> > LE SS_OWNERDRAW) (-STYLE WS_BORDER) ]
> > END-DIALOG
> >
> > =A0: drawbmp ( -- res )
> > =A0=A0 [OBJECTS=A0 BITMAP2 MAKES PICTURE=A0 OBJECTS]
> > =A0=A0 picbmp @ LPARAM 5 CELLS + @ PICTURE=A0 filled=A0 ;
> > =A0: closebmp ( -- res )=A0=A0 HWND 0 EndDialog ;
> >
> > [SWITCH bmpcommands ZERO
> > =A0=A0 IDOK=A0=A0=A0=A0 RUN: 0 to opnsel closebmp ;
> > =A0=A0 102=A0=A0=A0=A0=A0 run: 2 to opnsel closebmp ;
> > =A0=A0 103=A0=A0=A0=A0=A0 run: 3 to opnsel closebmp ;
> > =A0=A0 104=A0=A0=A0=A0=A0 run: 4 to opnsel closebmp ;
> > =A0=A0 105=A0=A0=A0=A0=A0 run: 5 to opnsel closebmp ;
> > SWITCH]
> >
> > [SWITCH bmpMsgs ZERO
> > =A0=A0 WM_CLOSE=A0=A0=A0=A0=A0=A0=A0=A0=A0 RUNS closebmp
> > =A0=A0 WM_DRAWITEM=A0=A0=A0=A0=A0=A0 RUN: picff if
> drawbmp=A0 then=A0 ;
> > =A0=A0 WM_INITDIALOG=A0=A0=A0=A0 RUN: ( -- res )=A0 LPARAM
> picbmp !=A0 bmpn=
> > am=A0=A0 -1
> >
> =A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A
> 0=A0=A0=A0 0 =
> > to opnsel=A0 ;
> > =A0=A0 WM_COMMAND=A0=A0=A0=A0=A0=A0=A0 RUN: ( -- res )=A0
> WPARAM LOWORD bmp=
> > commands ;
> > SWITCH]
> >
> > :NONAME ( -- res )=A0=A0 MSG LOWORD bmpMsgs ;=A0 4 CB: Runbmp
> >
> > PUBLIC
> >
> > : shobmp ( -- )
> > =A0=A0 ( ABOUT-IMAGE) bmtry READ-BMPFILE dup to picff >R
> > =A0=A0 HINST bmpdlg=A0 HWND=A0 Runbmp=A0 R@=A0
> DialogBoxIndirectParam DROP
> > =A0=A0 R> ?DUP -EXIT FREE DROP
> > =A0;
> >
> > END-PACKAGE
> >
> >
> > \ shobmp
> >
> > ---------------------------------------------------------
> > On Tue, Mar 23, 2010 at 11:01 AM, Gene LeFave
> <gene_at_tekdata.com> wrote:
> > >
> > > Does anyone have an example of some splash screen code?
> =A0I'd like to di=
> > splay a graphic
> > > plus a bit of text.
> > >
> > >
> > > Thanks,
> > >
> > > Gene- =A0Gene LeFave, =A0VP, Tek Data Systems;
> gene_at_tekdata.com; 1(847)36=
> > 7-8800
> > >
> > > "The Quixotes of this Age fight with the Wind-mills of
> their owne Heads."
> > > John Cleveland, 1644
> > >
> > >
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> >
>
> --
> Gene LeFave, Vice President, Tek Data Systems
> gene_at_tekdata.com, www.tekdata.com, 1847-367-8800
>
> "The harvest is past, the summer is ended and we are not saved."
> Jeremiah 8:20
>
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Received on Thu Mar 25 2010 - 11:25:56 PDT
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